Sorry about the title, I couldn't find other way to spell "deter". Anyways, after reading the PK section at http://forums.cyberconnects2.com/cyberconnects2/forums/index.php?threads/update-features-atm.67/ , A though occurred; why don't we bring back the Chaotic PKs, but make them the players? For example, players could apply to be a Chaotic, and would require some PK's to get/remain at their position and maybe some cool stuff. Of course, this seems like it would be rather frustrating on it's own (PK's could run rampant), so we could bring the Bounty Hunters into play too. In their case, they would hunt down PKs and would get goodies as well. I think this can work with a little tweaking to make sure that things don't get too out of hand (too many PK's, or too many BH that make the PK's entirely useless).