As an old hand at the GU games (which I am sure most here are). I actually enjoyed the level division in the game. As it provided a solid staging point for players, and while I know they did it to make the game progress smoothly. I'm curious as to the Devs feelings about level limitation for fields and the like. Second topic is on the matter of the Palace Championships. In the games they were used to bring you from each town to the next, and major progression on the story. Now you did mention tournaments in another post for Ladder and hosted tournaments. Yet, I was thinking about Level Bracket tournaments. In the sense of "Look back when I was level X-X I was Demon Palace Emperor five times in a row!". The different palaces being level ranges, or a set level at which you can participate. On the first matter of level limitation. I was thinking along the lines of Guild Wars 2. You can level up as much as you want, but at a certain point you remain the same level in that zone. Or a better example; A level 100 goes to an area where low level players run around. He would be reduced (stat wise at least) to the highest level allowed in that zone (5 for example). Now I'm not 100% sure on how you intend to play with PvP or things you will change in the future.