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Discussion in 'Suggestions' started by Jetstream, Jun 27, 2015.
that would never work in a "real" MMO setting
Lies, slander, bullshit, and Tyrial confirmed they've planned rengeki.
so your saying that you can make that mechanic work like in the ps2 games in a real mmo setting? prove me wrong because im throwing my flag all over that
it may be a working demo to it only they know
It's something all players are going to have, not just certain classes- and Final Fantasy has something similar, Limit Break (well to be fair it would be the equivilant of Hangeki and not Rengeki, but yeah). I think it's possible.
It's not really that complicated of an idea, granted its not exactly like the G.U game (pausing combat wouldn't be a good idea) basically it's a bunch of crits and flashy effects when you break it down. Making the limit-break isn't really a hard idea either. Just keeping track of battle statistics/combos/ect. Then creating an effect to where when you get targeted by my skill (or hit), my rengeki activates adding bonuses and those flashy effects mentioned earlier. If you wanted to get into the tech details about it I'm sure Tyrial wouldn't mind explaining how our system for it works.
I think he was talking about balance and not technical.
well i only called bs on it because from what i was reading people were making it sound like THATS what you were trying to do and we all know that cant really be done (pausing mid mmo) to do stuff like that. thanks for clearing it up.
Doing it just like the GU games would be simple to do, but it would turn the combat style into turn-based (in a sense) momentarily.
It's going to be tricky, but the way we have it planned is basically each party member (or just you, if it's solo) has to press a certain button to "request" activation. Once one player in the party does it (possibly just the leader, possibly anyone, we'll try both eventually), then the others will be alerted and can join in as well.
Now, at this point, we aren't sure if the other players should "miss out" on the awakening, or if after a second or two it just cancels and they have to try again (I'm leaning toward the latter). This probably won't be in the alpha, though.
Pretty much the same idea. We can't have it "pause the game", but in this case it's simple to pause the player while he chooses a target. Having their defence fall is going to be easy as well. Just like Zaren said, keep track of statistics until their armour "breaks". Use a skill (that connects) and bam, Rengeki. After a second or two of not selecting a target, it will also cancel and you'll have to try again. Armour-break drops while you're mid-way to the target? Try again
You thought they were going to pause it? Naaaaw mang.
i am a hard core skeptic it seemed fishy so i threw my flag out
im glad someone asked about this ^^
Awakening in an actual MMO? Groosssss. Maybe outside of pvp but that kind of stuff is best left out unless its done really well....in most cases it will be entirely useless or so over powered the first team to do it wins. You have to consider all the meta gamers out there who will abuse a mechanic like that as far as they can. Just my opinion though...maybe you'll find a way to make it work but I would caution against making it a core mechanic.
So it's like Photon Blast from Phantasy Star Online?